![]() It also did not give me the option to manually set its Next stop target. I tried this tool for myself while writing this and, while it did create a working path_corner path for a func_train to follow, the final node did not point back to the first node as would be expected of using Circular Direction. It has been reported to be buggy and inconsistent and most mappers prefer placing the path entities by hand. Hold CTRL and click-and-drag from the last node to create a new node. It will activate a pop-up asking you to provide a name for the path (which will also be the name of the first entity) and whether its Direction will be One way, Circular (last node will point to the first one as its next node), or Ping-pong (reverse and travel back to the beginning after reaching the final node). Valve Hammer Editor 3.5.2 available - Half-Life editing - The Snarkpit The SnarkPit: maps, downloads and tutorials for Half-Life 2 and Source search theme register login Say hi to our newest member fitprodiet Snarkpit Forum Index Half-Life editing Valve Hammer Editor 3.5.2 available Valve Hammer Editor 3.5. Start by activating the tool, then hold Shift while you click-and-drag in a 2D view to define the starting point and next node. This tool provides an interactive alternative to placing path_corners or path_tracks to create, well, paths for trains for NPCs to follow. After that is skew mode where box handles at the center of the edges will allow you to skew the object(s). The next one has circular corner handles that will allow you to rotate the object(s) (hold Shift to rotate in increments of 15°). With one or more objects selected you may click-and-drag to move them around, or drag the handles to resize the object(s).Ĭlick the selection to cycle through various modes. Just click-and-drag to start creating the box, adjust it in the other views, and finally hit Enter to apply the selection box! ![]() With it active, you can either click on stuff in any view to select them, or you can make a box selection in any of the 2D views to select multiple objects at the same time. I write this hoping it'll help any new mappers to familiarize themselves with the standard tools of the editor. This guide was made for Valve Hammer Editor 3.5 but it'll apply to any of its derivatives such as JACK.
0 Comments
Leave a Reply. |